219 private links
a compilation of strange game music
Game Poems: like The HTML Review, a new publication of experimental interactive code poetry
Horses, the indie game that is too scandalous for either Valve or Epic, is only beyond the pale if you're not familiar with any other art form.
Cyan collection
Cyan is the developer of the Myst adventure game series. Based in the Spokane, WA area, the company has been continuously producing games since 1987. Cyan are active custodians of their own history: A significant amount of production materials from the making of their games has been retained at Cyan's headquarters in a storage room known internally as the "Cyan Vault," including hundreds of videotapes from the production and promotion of their games, particularly Riven: The Sequel to Myst from 1997.
Over the course of four different programs, your job is to stitch the clips together in such a way that people will (apparently) want to come to watch in droves. Whether you want to repeat the same clip of a guy getting punched multiple times in a row or attempt to mix things in a coherent way is up to you, so long as you do your job within a very generous time limit.
Visit the Museum of All Things, a nearly-infinite virtual museum generated from Wikipedia!
You can find exhibits on millions of topics, from the Architecture of Liverpool to Zoroastrianism. Search for the topic you want to learn about, or just wander from topic to topic as your curiosity dictates!
myst-like japanese game on PS1
Johnson. A Plane Man, is a found narrative game produced with photos of the Ryanair Boeing 737 Safety Instructions panel.
in a moment of utter insanity, i realized that the creators of Portal did something very special for the Macintosh Plus: they made the game a f'ing BOOTER. it was never meant to be run from within the OS. you just inserted the diskette, turned on your Plus. the entire game is an operating system of its own, executing instructions from the CPU and ROM. this isn't anything new for C64 or Apple // users, but for the Macintosh it was practically unheard of. they replicated the Macintosh System 2 gui perfectly, just for the game.
the Macintosh port is still gorgeous today: a mouse-driven point'n'click UI with high-res 1-bit icons, and high-res text. it feels good in a way that none of the other versions (C64, DOS, Amiga) do.
but what stands out to me, nearly 40 years after its release, is that this is a hypertext game through and through. the story unfolds as you click around, wandering from computer network to computer network, reading documents and piecing together how the Earth became abandoned hundreds of year ago.
as far as I know, Portal's creators (Rob Swigart and Brad Fregger) were never credited for producing a very early Hypertext game. Portal predates Hypercard by an entire year.
recorded some gameplay in mini vMac for posterity. as far as I know, this is the only footage of Portal for the Macintosh that has ever existed on the web.
skifree but you're the yeti
This is an Ecco the Dolphin Text Generator that creates animated gifs and static images using the ripple generating algorythm from Ecco 2 The Tides of Time
Features:
- Theme Selection
- Font Selection
- Background Effect Distortions
- Animated Characters
- International Character Support
- Russian Character Support
- Hiragana and Katakana Support
Preserving Worlds is a documentary series about aging virtual worlds.
Solve a murder in a near future world by diving into the Wikipedia of that world
00WARTHERAPY00
7 years ago
Well, when i was 4, my dad bought a trusty XBox. you know, the first, ruggedy, blocky one from 2001. we had tons and tons and tons of fun playing all kinds of games together - until he died, when i was just 6.
i couldnt touch that console for 10 years.
but once i did, i noticed something.
we used to play a racing game, Rally Sports Challenge. actually pretty awesome for the time it came.
and once i started meddling around... i found a GHOST.
literaly.
you know, when a time race happens, that the fastest lap so far gets recorded as a ghost driver? yep, you guessed it - his ghost still rolls around the track today.
and so i played and played, and played, untill i was almost able to beat the ghost. until one day i got ahead of it, i surpassed it, and...~
i stopped right in front of the finish line, just to ensure i wouldnt delete it.
Bliss.
all i had was this cold, black DOS prompt and these games that made no sense, and which I didn't quite understand were meant to have been consumed in context - I was never supposed to have these apart from a BBS post or pamplet explaining what they were.