219 private links
a delicious for Second Life places
"I'll add that choice-rich games are often not only more intellectually engaging, but also more entertaining. Too few single-player shooters force us to make decisions other than when to shoot and what to shoot it with."
"you must run around in the REAL world to move your in-game avatar"
Gordon Walton (BioWare), Daniel James (Three Rings), Raph Koster (Areae, Inc.), Mark Jacobs (Studio GM EA Mythic, EA Mythic), Mark Kern (Red 5 Studios), Rob Pardo (Blizzard Entertainment)
Game 3.0, Sony's Home
iiik
about procedural content in game development
six different avatars with distinct personalities
interact with autonomous characters driven by Drama Princess technology
unique free-form gameplay: do what you want when you want it
mix the music in realtime through in-game activity
"Like all my pals, the TV and movie people have come calling and even the computer game people (which is weird because games are for pedos and I have no interest)." WTF??
@ selectparks
"Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player"
sprites !
groovy
her Firework Drawings and Long Exposure Shots of Videogames are great !
in which Michael Jackson is possibly involved, or has been involved