219 private links
"FluidTunes gives you control over your music using only a camera, and your hands, head or feet."
the old puzzle document for Grim Fandango
small cute experimental games.. .see also http://www.kongregate.com/accounts/danielben
“Is the camera meant to represent our eyes, a camera lens, or a gun sight?”
collects votes on word/colour associations
"one rich, sumptuous, photo of a library interior after another. It’s like porn for book nerds. Seriously"
assembled screenshots and maps from videogames - especially old ones
as alice said : "It's PMOG meets EVE!"
"enormous four-legged concrete structures intended to prevent coastal erosion".. looks great, almost unreal sometimes
"Smooth Javascript Image Zooming For Your Web Pages" like a Lightbox (but smaller obviously)
"levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors."
!!!
Add-Art is a free FireFox add-on which replaces advertising on websites with curated art images. The art shows are updated every two weeks and feature contemporary artists and curators.
"He filmed 3 people in an archetypal Americana living room. The camera was standing in the middle of the room and rotated sowly. Afterwards he spray-painted the whole room white and placed a projector at the same spot of the camera."
"classic novels in Powerpoint form"
it allows to navigate in a video by moving objects from the video as a seekbar... i'm not sure it's useful or efficient, but it works !
"explores the problems and possibilities of computer-controlled scent output (...) with particular emphasis on the role of scent in information display in a variety of media (...) explore the use of computer-controlled olfactory display"
"The key, according to Levine, is that all the extra depth for the hardcore fan cannot be allowed to get in the way of the experience for the more casual player who just wants something along the lines of Madden or Halo." OMG GRRRRRRRR!
tree generation + "collaborative design space exploration"
procedural generation, mmog, love, style, skilled programming... interesting guy, concepts and softwares
"We know that every time someone plays a sandbox game, that person creates an original story."
"People are paying for the game. right? I mean, it's their game. They bought it. I don't feel right as a designer locking them out and forcing them to watch my cutscenes, and play this level before they get to that level."
"making games within a different tradition, even a different fantasy tradition, would you really end up with the same kind of game? Where are the Hindu mythologies, the old Celtic mythologies? Would these traditions lead to a class-based system?"
The desk of famous Games Producers and Journalists. Interesting ;)
"on the possibility for games to teach traditional scientific habits of mind, to cultivate digital network literacies that are necessary for collaborative and open scientific research, and to create a massively multi-citizen scientific practice"
"Sometimes, it is the player, not the design that is at fault. (...) Those simple pleasures of twitching in sequence to bizarre spacial/temporal puzzles are lost on me. Instead of finding them fun, I find them to be obnoxious time wasters."
an online community dedicated to the (nearly) lost art of the addventure, a type of collaborative fiction.
"Passage is meant to be a memento mori game. It presents an entire life, from young adulthood through old age and death, in the span of five minutes. Of course, it's a game, not a painting or a film, so the choices that you make as the player are crucial.