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"LivingConcepts was written to enable students of the Algorithmic Art and Artificial Intelligence class given by Prof. Remko Scha at the University of Amsterdam to explore the often difficult concepts that are presented in the course. "
by Jim Rossignol
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The goal is to make a nighttime cityscape that is mostly made of lights and suggestions rather than real detail.
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The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.
one of the most ambitious videogame projects finally has its own page ! :p
"Structure Synth is an application for creating 3D structures from a set of user specified rules. It is an attempt to make a 3D version of Context Free."
"There’s now a configurable web app for the semi-transparent vectors evolution approach mentioned earlier. (...) you provide a JPEG URL and then hit the Start button to watch the image mutate and evolve."
genetic evolution of a little car :p
!!!
Restructuration of public spaces of the Eiffel Tower
giant robot roguelike role playing game (...) Features include random plot generation
tree generation + "collaborative design space exploration"
procedural generation, mmog, love, style, skilled programming... interesting guy, concepts and softwares
you'll see less when you look more
The CityEngine is an academia software for the creative and efficient creation of digital architecture. Scientific papers, movies, pictures and other information about this high-level design tool can be found
Introversion (Darwinia) are working on something ... but what ? anyway, procedural generation is always cool ;)
flight404's magnetosphere coming to iTunes !
"Automatic artworks are created with pictures randomly loaded from Flickr.com."
about procedural content in game development
"our-dimensional quaternions (fractals) are visualized by projecting them into three-dimensional space" // (x[n+1]=x[n]^p-c)
works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically
Images from a Tablet PC-based drawing system.
"One of the features that we've been prototyping is dynamically generating bacterial infestation in the world based on what portions of the map the alien team occupies."
" (...) these systems are inspired by in-depth research into artificial-life and digital biology playing on our receptivity for life like phenomena"
Will Wright, creator of the video games "Sim City," "The Sims," and the forthcoming "Spore," will speak (with Brian Eno) on playing with time.