219 private links
Michael Abrash
A platformer and ... "Also, frogatto has a very flexible game engine you can use to make your own creations."
"Build New Games is an Open Web games developer site for in depth tutorials on Open Web game development. "
"Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general."
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The goal is to make a nighttime cityscape that is mostly made of lights and suggestions rather than real detail.
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The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.
"Well frankly in most rpgs (there are exceptions of course) quests exist in a vacuum. They will sit there forever, nothing can change them and they change nothing either. Your choices don't really matter. There are no consequences to your actions. You can't really fail."
"The key, according to Levine, is that all the extra depth for the hardcore fan cannot be allowed to get in the way of the experience for the more casual player who just wants something along the lines of Madden or Halo." OMG GRRRRRRRR!
tree generation + "collaborative design space exploration"
procedural generation, mmog, love, style, skilled programming... interesting guy, concepts and softwares
"This is the prototype for the soul of The Sims, which Will Wright wrote on January 23, 1997."
Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.