229 private links
Zerkalo began as a musical collaboration between composers Victoria Lukas (Inkamera, Weltgeist) and Heinrich Mueller (dopplereffekt, japanese telecom, arpanet etc).
"Spy Numbers echoes GAKONA, the previous exhibit inspired by the work of Nikola Tesla, in its exploration of the electromagnetic spectrum and its margins. Extending beyond the phenomenon of number stations, the exhibition explores the themes of intrigue and conspiracy."
"A spacecraft capable of saving the world from a catastrophic asteroid collision has been designed"
by Jim Rossignol
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The goal is to make a nighttime cityscape that is mostly made of lights and suggestions rather than real detail.
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The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.
oh dear... I'm not sure I like this :p
"Cinematic and exquisitely colored, Luxigon's work certainly puts them at the very top of their field: they produce knock-out images of unbuilt architecture in as accurate and seductive a way possible"
"aims to design the first every fully biological (no silicon components) amorphous massively-parallel robot"
"explores the presence of the supernatural, the manifestations of spirits, and (trans)communication with the beyond facilitated by technical media."
downloads flickr & facebook albums + facial recognition.. mhh..
"Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
Spy game by a former developer of Spore - a bit inspired by the Turing test
Achron is the first game to feature single-player and multiplayer free-form time travel. It is the world's first meta-time strategy game, a real-time strategy game where players and units can jump to and play at different times simultaneously and independently.
a bit like Braid or the 10 cursors game
"Well frankly in most rpgs (there are exceptions of course) quests exist in a vacuum. They will sit there forever, nothing can change them and they change nothing either. Your choices don't really matter. There are no consequences to your actions. You can't really fail."
"Each of us has at least 100 new mutations in our DNA"
on side quests, gameworlds, writing, artificial life, etc
"This is a character postmortem originally produced for internal use following the release of Frictional Games' Penumbra: Black Plague, and adapted here for anyone who cares to read it."
"Put your best twitter bot Forward"
quelle bande de nerds :p
Capteurs, actionneurs, interfaces Midi pour interaction à distance, art contemporain et installation artistique.