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"They would go on to fill their game world with the zone's rusting fences and collapsing grain silos, but that was not all that came with the material: the landscape and its decaying architecture was already charged with mythology—with narrative. "
"Although it is the result of extensive travels and research in five cities (...) it could just as easily pass as the pictorial record of a dérive through a single, imaginary city: a city without a center, populated by extraordinary and at times implausible architectural artefacts; an urban laboratory"
City, Michael Heizer's life-long project, is quite possibly the largest piece of contemporary art ever attempted
Will Insley
by Jim Rossignol
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The goal is to make a nighttime cityscape that is mostly made of lights and suggestions rather than real detail.
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The city will be entirely procedurally generated. That is, the program will contain no art assets. No textures. No models. Everything must be built from scratch at startup.
"Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
assembled screenshots and maps from videogames - especially old ones
Restructuration of public spaces of the Eiffel Tower
Deserted Cities, Buildings, Bases and More
"Digital Urban is written by Dr Andrew Hudson-Smith, aimed at examining the latest techniques to visualise the city scape via digital media it covers a lot of the work going on at the Centre for Advanced Spatial Analysis, University College London.
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The CityEngine is an academia software for the creative and efficient creation of digital architecture. Scientific papers, movies, pictures and other information about this high-level design tool can be found