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"They would go on to fill their game world with the zone's rusting fences and collapsing grain silos, but that was not all that came with the material: the landscape and its decaying architecture was already charged with mythology—with narrative. "
"Since the catastrophe of Chernobyl in 1986, she has collected, studied and painted morphologically disturbed insects, which she finds in the fallout areas of Chernobyl as well as near nuclear installations"
photos of Pripyat
this is what makes Stalker a good game : it's a place you feel familiar with, and that you can even miss (it's immersive, alive, you explore, discover, come back) and you can build you own story, your own relationship to the world, the people
more chernobyl shots
the novel that inspired STALKER, the movie, and the game