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00WARTHERAPY00
7 years ago
Well, when i was 4, my dad bought a trusty XBox. you know, the first, ruggedy, blocky one from 2001. we had tons and tons and tons of fun playing all kinds of games together - until he died, when i was just 6.
i couldnt touch that console for 10 years.
but once i did, i noticed something.
we used to play a racing game, Rally Sports Challenge. actually pretty awesome for the time it came.
and once i started meddling around... i found a GHOST.
literaly.
you know, when a time race happens, that the fastest lap so far gets recorded as a ghost driver? yep, you guessed it - his ghost still rolls around the track today.
and so i played and played, and played, untill i was almost able to beat the ghost. until one day i got ahead of it, i surpassed it, and...~
i stopped right in front of the finish line, just to ensure i wouldnt delete it.
Bliss.
The game puts emphasis on a player-driven world that promotes crafting skills. Even more interesting, when your character dies he’s gone forever, leaving all your creations to be pillaged by other players.
So the Internet is going to be filled with dead people.
And their numbers will mount.
"That's not at all creepy."
"Passage is meant to be a memento mori game. It presents an entire life, from young adulthood through old age and death, in the span of five minutes. Of course, it's a game, not a painting or a film, so the choices that you make as the player are crucial.
Jason Rohrer’s free indie experiment Passage is a pixel-art, 256 colour maze game, of sorts. While you can head in several directions, there’s only one ultimate destination - and that’s your death.
"How much of your favorite energy drink or soda would it take to kill you? Take this quick test and find out:"