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A Vulkan-based translation layer for Direct3D 7, 6, 5 and 3 which allows running 3D applications on Linux using Wine. It uses DXVK's D3D9 backend as well as Wine's DDraw implementation (or the windows native DDraw) and acts as a proxy between the two, providing a minimal D3D7/6/5/3-on-D3D9 implementation.
Note that D3D retained-mode applications are not supported, since the project only aims to implement immediate-mode.
These features are also available in DXVK-Sarek, in case you are using older graphics hardware.
"These libraries allow the use of DirectX 10 games on platforms other than Microsoft Vista, and increase hardware compatibility (...), by compiling Geometry Shaders down to native machine code for execution where hardware isn't capable of running it."
captures models & textures from any DX9 application, exports it to the 3DR format (importable in 3DSMax)