219 private links
"Why hasn't anyone harnessed the power of pretending to make work a bit more fun. For the same reason so many games are just a bit, you know, much. It's that inability to be subtle, that desire, shared by games companies and brand-marketing people alike to go too far, to do too much."
Interesting aesthetic. "call it the first cyberpunk MMO: a virtual world about virtual worlds, in which your avatar is an avatar, the NPCs play NPCs, and you explore a multiverse in which you might be in realistic historical surroundings one minute, and cartoon fantasy ones the next. Everything changes, even your own appearance, and nothing is even pretending to be real."
procedural generation, mmog, love, style, skilled programming... interesting guy, concepts and softwares
videogame that analyzes your music and reflects it in the track you're racing on, the traffic, ...
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
"(...) Tasrill Sieyes, the Resident who had made Duchamp's legendary painting come alive, (...) this abstract avatar was only the beginning-- or rather, the summation in a long career of abstract avatars as a medium of expression."
Network Traffic 3D Visualization
about procedural content in game development
"Like all my pals, the TV and movie people have come calling and even the computer game people (which is weird because games are for pedos and I have no interest)." WTF??
"Toribash is a turn-based fighting game. (...) Focus is on tactics rather than reaction and button mashing. The game features physics, full dismemberment, decapitation and comic style blood."