219 private links
Preserving Worlds is a documentary series about aging virtual worlds.
The game puts emphasis on a player-driven world that promotes crafting skills. Even more interesting, when your character dies he’s gone forever, leaving all your creations to be pillaged by other players.
Children of the Nile, online version
Uru goes opensource, finally
RPS on multiplayer
as alice said : "It's PMOG meets EVE!"
procedural generation, mmog, love, style, skilled programming... interesting guy, concepts and softwares
"In 2003, photographer Robbie Cooper and writer Tracy Spaight set off across the globe to document virtual worlds, their avatars and the real people behind these fantasy characters."
"And I’m tripping from place to place, and seeing nothing but abandoned buildings wherever I go."
the idea is to have a free sponsored parcel (ads on the skybox) - and only the most popular parcels can stay, the others are given to other people
a delicious for Second Life places
Gordon Walton (BioWare), Daniel James (Three Rings), Raph Koster (Areae, Inc.), Mark Jacobs (Studio GM EA Mythic, EA Mythic), Mark Kern (Red 5 Studios), Rob Pardo (Blizzard Entertainment)
"Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player"
that's Second Life !
mmorts from stardock - free to play, with "premium" content to be bought
"dynamic mmorpg", so far coded by 1 single guy : dynamic storyline, politics, ecosystem, editable environments, "genetics", modern isometric 3D engine, and maybe maybe ! a free game.. well donations based
screenshots : not exactly cell shading, but something similar.. weird, and i'm not sure to totally like it
the death of Asheron's Call 2, so the end of a whole world
Musings on Massively Multiplayer Online Games, among other things, written by Mark Wallace