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219 private links
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"Why hasn't anyone harnessed the power of pretending to make work a bit more fun. For the same reason so many games are just a bit, you know, much. It's that inability to be subtle, that desire, shared by games companies and brand-marketing people alike to go too far, to do too much."
"The company behind Second Life, Linden Lab, hopes to introduce hand-held and wearable systems that act as gateways between the real and virtual worlds. "