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"They would go on to fill their game world with the zone's rusting fences and collapsing grain silos, but that was not all that came with the material: the landscape and its decaying architecture was already charged with mythology—with narrative. "
on B-Games, comparing videogames and movies, stories, gameplay, and stuff.. read the comments too
works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically
"A Political Game that explores the narrative possibilites of interactivity."
You, the player, (...) play the character of a longtime friend of Grace and Trip (..). During an evening get-together at their apartment that quickly turns ugly, you become entangled in the high-conflict dissolution of Grace and Trip’s marriage.