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Micro Events is a series of cinematic experiences for one person at a time, each comprising of a table, a microscope and a small mechanical stage. A soundtrack accompanies the partial view onto tiny fragments, remains and broken pieces, leading you through a maze of detailed descriptions, questions and unstable verifications.
The collaborative work was initially developed during a residency at Timelab and started with the discovery of two very similar collections of images found in both Tom’s and Britt’s reference material. The images of relatively small, often seemingly insignificant bits of chalk, string or stone and their descriptions found in Museum collections or other scientific research archives became the inspiration for Micro Events. It is informed by a mutual curiosity in the mechanics of knowledge production, wanting to tentatively question the authority of scientific classification and allowing a sense of awe for the inexplicable.
where implementing ideas that a player may never experience is not a failure but the defining characteristic of interactive media
"Secondly, if I were an adventurer, running about trying to close Oblivion gates and stave off demon hordes, why the hell would I want to check out a smelly house, either? Sure, it sounds like there’s definitely a problem in there, but I’m busy trying to save the frigging world. This seems like a quest fit for absolutely no one."
"David Lynch’s latest film, Inland Empire, takes us closer to the heart of his psychotic universe. Huw Green enjoys the journey."
works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically