219 private links
in a moment of utter insanity, i realized that the creators of Portal did something very special for the Macintosh Plus: they made the game a f'ing BOOTER. it was never meant to be run from within the OS. you just inserted the diskette, turned on your Plus. the entire game is an operating system of its own, executing instructions from the CPU and ROM. this isn't anything new for C64 or Apple // users, but for the Macintosh it was practically unheard of. they replicated the Macintosh System 2 gui perfectly, just for the game.
the Macintosh port is still gorgeous today: a mouse-driven point'n'click UI with high-res 1-bit icons, and high-res text. it feels good in a way that none of the other versions (C64, DOS, Amiga) do.
but what stands out to me, nearly 40 years after its release, is that this is a hypertext game through and through. the story unfolds as you click around, wandering from computer network to computer network, reading documents and piecing together how the Earth became abandoned hundreds of year ago.
as far as I know, Portal's creators (Rob Swigart and Brad Fregger) were never credited for producing a very early Hypertext game. Portal predates Hypercard by an entire year.
recorded some gameplay in mini vMac for posterity. as far as I know, this is the only footage of Portal for the Macintosh that has ever existed on the web.
of the difficulty of trying to explain the beauty of a game to a non-gamer
a bit too much like portal, maybe ? but nice
haven't tried it yet, so i dunno
a very Portal-ish flash game (but this is not the portal flash game !)
interview
@ photoshop-phriday
there are a few gems in there
an HL2 cloning Valve's Portal
viral marketing website for Valve's Portal
mailing-list discussion - with a designer of the 1998 Prey
Portal Gun for Prey... just like Valve's Portal
a new game from Valve, a kind of puzzle-fps with a portals-twist
the previous game of the people now working on Valve's Portal - already with the portals idea !
the art community is BACK!