219 private links
Procedural Asset Management in Unity
"Following one man's task of building a virtual world from the comfort of his pajamas. Discusses Procedural Terrain, Vegetation and Architecture generation. Also OpenCL, Voxels and Computer Graphics in general."
"Over the summer i have been experimenting with the design of different world structures for an interactive game based on generative/emergent systems. I’ve basically implemented three different spacial formats, exploring different aspects of scale/dimension and extendability. Unfortunately, at present none of the systems seems to fulfil the requirements I have for a base structural format."
one of the most ambitious videogame projects finally has its own page ! :p
"the player is able to create characters (known as "Graffiti Creatures") by drawing its body parts and assigning a function (such as "leg" or "head") to each part"
tree generation + "collaborative design space exploration"
procedural generation, mmog, love, style, skilled programming... interesting guy, concepts and softwares
The CityEngine is an academia software for the creative and efficient creation of digital architecture. Scientific papers, movies, pictures and other information about this high-level design tool can be found
Introversion (Darwinia) are working on something ... but what ? anyway, procedural generation is always cool ;)
about procedural content in game development
"Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player"
works in the area of procedural content generation -- the creation of content for interactive games and other virtual environments -- that uses models of narrative to build stories and tell them automatically
Will Wright, creator of the video games "Sim City," "The Sims," and the forthcoming "Spore," will speak (with Brian Eno) on playing with time.
"dynamic mmorpg", so far coded by 1 single guy : dynamic storyline, politics, ecosystem, editable environments, "genetics", modern isometric 3D engine, and maybe maybe ! a free game.. well donations based
partly about Spore
a wikik about Spore (the game)
new Will Wright's game (after Sim City & the Sims, basically).