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A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
a real-time vector graphics library for Unity by Freya Holmér
elevation maps
OnAudioFilterRead is called everytime a chunk of audio is routed through the filter (this happens frequently, every ~20ms depending on the samplerate and platform). The audio data is an array of floats ranging from [-1.0f;1.0f] and contains audio from the previous filter in the chain or the AudioClip on the AudioSource. If this is the first filter in the chain and a clip isn't attached to the audio source this filter will be 'played'. That way you can use the filter as the audio clip, procedurally generating audio.
Dialogue system à la Twine, but works in Unity too!
Procedural Asset Management in Unity
Tamas Kemenczy