Daily Shaarli

All links of one day in a single page.

August 24, 2009

Chet Faliszek interview

Chet Faliszek on Valve Culture, why AI Constructs are Depressing, and the Larger World Behind Left 4 Dead

The Afterlife of Paper Redux « bibliostructures

on Blade Runner, the future, and paper

Unicode table for you
Gamasutra - Features - Dirty Coding Tricks

When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that.

Making Games? Towards a theory of domestic videogaming
Michaël Samyn, Auriea Harvey - Tale of Tales - Interview
Dissecting the Casts of Valve’s Left 4 Dead Series