Daily Shaarli
September 3, 2009
a bit like Braid or the 10 cursors game
"Well frankly in most rpgs (there are exceptions of course) quests exist in a vacuum. They will sit there forever, nothing can change them and they change nothing either. Your choices don't really matter. There are no consequences to your actions. You can't really fail."
"Each of us has at least 100 new mutations in our DNA"