Daily Shaarli
21 February 2024
in a moment of utter insanity, i realized that the creators of Portal did something very special for the Macintosh Plus: they made the game a f'ing BOOTER. it was never meant to be run from within the OS. you just inserted the diskette, turned on your Plus. the entire game is an operating system of its own, executing instructions from the CPU and ROM. this isn't anything new for C64 or Apple // users, but for the Macintosh it was practically unheard of. they replicated the Macintosh System 2 gui perfectly, just for the game.
the Macintosh port is still gorgeous today: a mouse-driven point'n'click UI with high-res 1-bit icons, and high-res text. it feels good in a way that none of the other versions (C64, DOS, Amiga) do.
but what stands out to me, nearly 40 years after its release, is that this is a hypertext game through and through. the story unfolds as you click around, wandering from computer network to computer network, reading documents and piecing together how the Earth became abandoned hundreds of year ago.
as far as I know, Portal's creators (Rob Swigart and Brad Fregger) were never credited for producing a very early Hypertext game. Portal predates Hypercard by an entire year.
recorded some gameplay in mini vMac for posterity. as far as I know, this is the only footage of Portal for the Macintosh that has ever existed on the web.
he internet used to be ✨fun✨
I’ve been meaning to write some kind of Important Thinkpiece™ on the glory days of the early internet, but every time I sit down to do it, I find another, better piece that someone else has already written. So for now, here’s a collection of articles that to some degree answer the question “Why have a personal website?” with “Because it’s fun, and the internet used to be fun.”
If you’ve written something that feels like it belongs here—especially if your voice is one that’s frequently underrepresented—I’d be interested to read it! Holler at me via email (kwon at fastmail.com), or on Mastodon (mastodon.social/@rjkwon).