219 private links
by Jim Rossignol
"Corridors make science-fiction believable, because they're so utilitarian by nature - really they're just a conduit to get from one (often overblown) set to another. So if any thought or love is put into one, if the production designer is smart enough to realise that corridors are the foundation on which larger sets are 'sold' to viewers, movie magic is close at hand."
Spy game by a former developer of Spore - a bit inspired by the Turing test
Achron is the first game to feature single-player and multiplayer free-form time travel. It is the world's first meta-time strategy game, a real-time strategy game where players and units can jump to and play at different times simultaneously and independently.
a bit like Braid or the 10 cursors game
"Well frankly in most rpgs (there are exceptions of course) quests exist in a vacuum. They will sit there forever, nothing can change them and they change nothing either. Your choices don't really matter. There are no consequences to your actions. You can't really fail."
on side quests, gameworlds, writing, artificial life, etc
"This is a character postmortem originally produced for internal use following the release of Frictional Games' Penumbra: Black Plague, and adapted here for anyone who cares to read it."
Chet Faliszek on Valve Culture, why AI Constructs are Depressing, and the Larger World Behind Left 4 Dead
When the schedule is shot and a game needs to ship, programmers may employ some dirty coding tricks to get the game out the door. In an article originally published in Gamasutra sister publication Game Developer magazine earlier this year, here are nine real-life examples of just that.
"Michael Huang. He suggested that the aliens created such an amazing version of World Of Warcraft, that real life seemed boring, and they neglected the difficulties of space travel."
"This is an experiment in playing a homeless family in The Sims 3. I created two Sims, moved them in to a place made to look like an abandoned park, removed all of their remaining money, and then attempted to help them survive without taking any job promotions or easy cash routes."
You have to register, though
critique/parody of ToT's The Graveyard
The Path & Zeno Clash
"Old Sierra Adventures: Free, In Browser, Multiplayer"
"In today's world of huge, sharp LCD monitors, it's hard to remember what a videogame image looked like on an ordinary television of the late 1970s. Emulators like Stella make it possible to play Atari games on modern computers, serving the function of archival tool, development platform, and player for these original games. But unfortunately, they also give an inaccurate impression of what Atari games looked like on a television."
.bat
as featured on The Onion News Network ;) "new video game consists solely of shooting people point-blank in the face"
"In 1993, Dan Linton, owner of a hugely successful BBS called Software Creations, visited Texas and made his way to id Software. This is the footage he recorded one night in November 1993."
Interesting discussion on NPC's and voice acting
"Secondly, if I were an adventurer, running about trying to close Oblivion gates and stave off demon hordes, why the hell would I want to check out a smelly house, either? Sure, it sounds like there’s definitely a problem in there, but I’m busy trying to save the frigging world. This seems like a quest fit for absolutely no one."
For a flash fighting game, it's actually pretty good